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Computer Vision with CUDA (new 1May08)
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gpu's arent just good for vision and computation - some clever folks have
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7 Years of Graphics Card History

Page design based on Blosxom (which was
used originally before the move to sourceforge).
This page best viewed with Dillo, Lynx, w3m, Mozilla-Firefox, Galeon, Epiphany, konqueror . . .
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Screenshots & Videos
 Parallel Graphics Cards
A Cool, but somewhat dated machine used by OpenVIDIA to explore parallelism. This photograph of the machine shows 6 PCI GeForce FX 5200 cards and one AGP GeForce card.
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glestpchirp2m VideoOrbits image homography running on the University College sequence
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Canny edge filter (implemented by Fung and Aimone)
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Modified Canny edge filter: Locates corners instead (Fung and Aimone)
OpenVIDIA locates corners and edges and calculates feature vectors for each
corner in realtime on a FX6800 Click the image for a movie. [mpg 1.2
MB]
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All the world's a marker: Markerless tracking The above altered to track corner points in the image (Fung, Aimone). The
green lines connect the same point in the previous image to its new location
in the next image.
Click the image for a movie. [mpg 6.0 MB high quality to see the lines properlly]
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Download Video
Corner tracking + Projective RANSAC motion estimations. Blue dots indicate
found corners, green lines connect the points to its previous location,
indicating corners which all have the same, dominant motion. Notice that the
moving hand and unmatchable corners are segmented out, and do not affect the
estimation on the main projective motion. It can track over 140
correspondences at 30 fps. This video is live (you can see it when it looks at
the monitor too), but is running at 22 fps on account of having to compress and
write a jpeg to disk every frame (in order to make the video).
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Features are tracked and given an ID number Possibly useful input
for higher level vision tasks. [16MB video].
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Skin tone segmentations: Locates people and hands, and is
a useful first step in many applications, including gesture tracking.
The resulting load on a 2.0 GHz CPU machine was 0.02, 30fps, 320x240
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3D registration. Imported objects from Cal3D (import conducted thanks to Mohit Kansai and Billal Belmellat, 3d registration thanks to Chris Aimone).
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flcornersTrack scene tracking/annotation program.
More info
Click for a video (1MB).
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3D studio import. [v0.07]
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